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Rescale the Camera after importing FBX from Maya 2016


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Hi everyone,

I've got a big problem trying to import an animated camera from Maya 2016 to Houdini 15.5.

I've tracked my footage in 3DE, undistorted in Nuke and imported the camera track and the undistorted footage in Maya.

Of course I have to change the camera scale accordingly to match the undistortion (new cam scale = new with/ old with).

Then I've exported the camera group as an .FBX into Houdini and everything works a part from the scale.

The problem is where is this parameter into Houdini? Any suggestions?

Thanks

Patoz

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