davpe Posted June 14, 2016 Share Posted June 14, 2016 Hi, just a quick question: some SHOP nodes have a geometry input. like pcopen, intersect, etc. I'd like to point these inputs to the geo node existing in the scene rather than file on disk. Same thing like bringing in the COP result into the shader by typing `op: obj/copnet/OUT`. But it seems to be not working for geometries. Is it really necessary to cache out geo before using it in the shader or is there some trick to make it work like with COPs? If it is not possible, is there any good reason why? Caching things out can be a bit annoying part of the workflow sometimes. thanks, D. Quote Link to comment Share on other sites More sharing options...
petz Posted June 14, 2016 Share Posted June 14, 2016 afaik, mantra can´t read referenced geometry so yes, you need to load it from disk. petz Quote Link to comment Share on other sites More sharing options...
davpe Posted June 14, 2016 Author Share Posted June 14, 2016 mmm... not happy thanks for the confirmation. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.