Lunarcy Posted June 15, 2016 Share Posted June 15, 2016 Hello guys, I'm pretty new to Houdini and I heard this is the best place on earth to get some help. Please bear with me. I have a closed static RBD object in a flip fluid tank (ocean FX). The tank is filled with particles, and on frame 1, so is my static object which I don't want. On frame 2, all the particles are pushed out of the static object and begin falling into the fluid affecting the simulation. Is it possible to begin the simulation without having the particles inside the static object? I hope I'm not being too vague, Thanks Quote Link to comment Share on other sites More sharing options...
Vlad Posted June 16, 2016 Share Posted June 16, 2016 I have attached a simple example of how you can get rid of the points inside of an object by converting it to a vdb SDF and running a VEX function to test point positions against the SDF. example.hip 1 Quote Link to comment Share on other sites More sharing options...
Lunarcy Posted June 17, 2016 Author Share Posted June 17, 2016 Thank you for the reply. I managed to fluke the solution before I saw your reply. I was using a beach tank which automatically set up collisions for my beach geo (which didn't have this problem), so I just imported my problem geo and merged it with the beach geo. Problem solved! I recognise how easy this would be for you guys but Houdini is still alien for me right now. Cheers Quote Link to comment Share on other sites More sharing options...
vinyvince Posted February 25, 2018 Share Posted February 25, 2018 On 6/16/2016 at 10:31 AM, Vlad said: I have attached a simple example of how you can get rid of the points inside of an object by converting it to a vdb SDF and running a VEX function to test point positions against the SDF. example.hip Hi1 Is still the best way to go with the latest houdini built? Cheers Quote Link to comment Share on other sites More sharing options...
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