Federico Posted June 22, 2016 Share Posted June 22, 2016 Hi! I'm having some problems with a collision on my scene. Basically i have a bgeo simulation of a cliff falling apart, who should interact with the water. At the beginning i used a vdb with a proxy volume but it wasn't working so i used the shelf tool "deforming object", same problem unfortunately. Basically it seems that the falling rocks are lacking of any velocity (the attribute it's present and with values). I tested the cliff's collision box using an "emit particle fluid" over it and it worked fine. In the image you can see a very weak movement of the particles near the falling rocks, but not enough to create a splash. I already tried to increase the "velocity scale" and the substeps among other types of collider. Someone can bring a little bit of light on this matter? Thanks in advance for any help. P.s In the rar files i putted the bgeo files from frame 64 to 78. 04.hip rar.rar Quote Link to comment Share on other sites More sharing options...
Federico Posted June 25, 2016 Author Share Posted June 25, 2016 Problem solved, i had to change the rbd workflow and to tweak some values in the collision source node. Quote Link to comment Share on other sites More sharing options...
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