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Collision for flip fluid not very effective


Federico

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Hi! I'm having some problems with a collision on my scene. Basically i have a bgeo simulation of a cliff falling apart, who should interact with the water. At the beginning i used a vdb with a proxy volume but it wasn't working so i used the shelf tool "deforming object", same problem unfortunately.

Basically it seems that the falling rocks are lacking of any velocity (the attribute it's present and with values). I tested the cliff's collision box using an "emit particle fluid" over it and it worked fine. In the image you can see a very weak movement of the particles near the falling rocks, but not enough to create a splash.

I already tried to increase the "velocity scale" and the substeps among other types of collider. Someone can bring a little bit of light on this matter? Thanks in advance for any help.

P.s In the rar files i putted the bgeo files from frame 64 to 78.

04.hip

houdini.png

rar.rar

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