Spike Posted June 25, 2016 Share Posted June 25, 2016 (edited) Hi, i want to use the pop attractor so that particles follow along a curve - but somehow they just start at the beginning at the source and go directly to the end of the curve - i resampled the curve and adjusted point attributes but it doesnt change anything. In the attachments you can find the file. Hope you can help me - Thank You attractCurve.hip ps: furthermore in the attractor of the old pop network i had much more possibilities of adjusting attributes: roughness, turublence frequency - where did these options go - or do i have to use a vop pop instead Edited June 25, 2016 by Spike Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 26, 2016 Share Posted June 26, 2016 (edited) Use the curve force - but you have to add the edge force for it to work. curve.force.hipnc Edited June 26, 2016 by Farmfield 2 Quote Link to comment Share on other sites More sharing options...
Spike Posted June 26, 2016 Author Share Posted June 26, 2016 7 hours ago, Farmfield said: Use the curve force - but you have to add the edge force for it to work. curve.force.hipnc thank you very much for ur answer! Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 27, 2016 Share Posted June 27, 2016 If you check my Vimeo, I got some examples (with included scene files) using custom velocity fields, that is usually an even better solution as you really can control particle movement 100% Quote Link to comment Share on other sites More sharing options...
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