Ramteen Posted July 5, 2016 Share Posted July 5, 2016 Hello folks I'm on my journey of switching from Maya to Houdini as a character rigging animation artist. I'v found it very facinating so far. I hope with your help I can find workout a few problems which I need to deal with at the moment. 1. Is there a way in houdini to tranform an object using 3 vectors at scene level (not at SOP level using Vex, Etc...) 2. Is there a way to control the effect of a Finite Element simulation by a weight map so the geometry stays intact in some parts? 3. How can I make a cloth simulation stick and slide on a colider so to be used as realistic skin effect? Any hints or tips or alternatives whould be greatly appreciated. Cheers -Ramteen Quote Link to comment Share on other sites More sharing options...
jujoje Posted July 5, 2016 Share Posted July 5, 2016 Not sure about 1, but on the FEM front: 2. There are a few attributes to control FEM; the relevent ones for making it follow an animation are tagetP, targetv, targetstiffness and targetdamping. There is also pintoanimation, which would be the logical choice, but from what I hear it's giving some weird results at the moment, so I'd try the target attributes first. For a list of all the attributes check out this page in the docs: http://www.sidefx.com/docs/houdini15.5/nodes/dop/finiteelementsolver 3. I'm thinking that some combination of targeting the skin to the collision geometry might work. From my doomed attempt to create a FEM muscle system I discovered that the soft body constraint is broken with FEM (or was last time I checked), which is kinda annoying as that would have been the obvious choice. That said FEM appears to be both a lot more stable and faster these days, so could prove really powerful for rigging. Just wish I had more time to look into it myself at the moment. Be curious to hear how you go! Quote Link to comment Share on other sites More sharing options...
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