ch3 Posted July 18, 2016 Share Posted July 18, 2016 I am trying to figure out how to spawn new wire geometry within DOPs as it simulates. I create the full wire shape at sop level and I then I animate the deletion of its points backwards, from a couple of points to the full set. Of course just by importing this changing geometry, the wiresolver won't re-import it on on every frame. I looked into combining a SOP solver and tried various approaches, but none worked so far. Deleting points in the sop solver didn't work. Then I tried deleting the primitive, adding or even copy (to aquire all the wire attributes) one point at a time and connecting them all with a new line primitive. But that didn't work either. Any ideas? thank you Quote Link to comment Share on other sites More sharing options...
mestela Posted July 18, 2016 Share Posted July 18, 2016 Here's one I had lying around, did a bit of a tidy up, might help you. wires_duplicate.hipnc Quote Link to comment Share on other sites More sharing options...
ch3 Posted July 19, 2016 Author Share Posted July 19, 2016 Nice one, thank you for this example. I still can't make mine work though. The difference is that you already have a wire object in simulation's initialization, where I want to start with nothing and keep adding point to a single wire piece. I tried keeping a copy of DOPs output to have a the object in its initial state with all the attributes needed by the solver, so I can gradually add them into the sim. Attatched is the closest I've got it working. thanks again springFace_02.hip Quote Link to comment Share on other sites More sharing options...
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