Luijee Posted July 25, 2016 Share Posted July 25, 2016 Hi all, I'm trying to recreate avalanche behaviour with flip fluids, where the fluid is initially sourced at the top, flows down and grows on collision with snow. How can you continuously expand a fluid based on certain events (e.g. collision, temperature) while maintaining it's density. I imagine it could work doing sourcevolume of the simulation output itself and then masking it but that creates a circular dependency Quote Link to comment Share on other sites More sharing options...
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