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Expanding/Growing FLIP fluid


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Hi all,

I'm trying to recreate avalanche behaviour with flip fluids, where the fluid is initially sourced at the top, flows down and grows on collision with snow.

How can you continuously expand a fluid based on certain events (e.g. collision, temperature) while maintaining it's density.

I imagine it could work doing sourcevolume of the simulation output itself and then masking it but that creates a circular dependency

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