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Rigid Body Optimization


Yon

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I am in my first weeks of destruction. Is there many optimization techniques?

For Pyro, I know;

-Clustering

-Disabling fields to cache

-Convert to VDB and compress as 16 bit

-Up resing to bypass heavy dop forces or custom velocity fields.

For RBD so far i have found using polyreduce after your fracture, and simulating this. Then using transformpieces SOP to transfer onto hi res geo.(thanks mestela / pclaes)

Any other techniques?

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