logix1390 Posted August 3, 2016 Share Posted August 3, 2016 Hi everyone. So i've recently been learning about metaball forces in DOPS. I have a very simple scene where I have an animated packed object, and im trying to use a metaball force to break it apart using the fractureparms node. However, when it starts animating , it pushes the whole object away. So the metaball seems to be working but it's just not breaking my constraints and exploding my fractured pieces. Any help would be awesome. Thank you! metaball_force_issue.hip Quote Link to comment Share on other sites More sharing options...
logix1390 Posted August 4, 2016 Author Share Posted August 4, 2016 Anyone ??? Quote Link to comment Share on other sites More sharing options...
paulh Posted August 4, 2016 Share Posted August 4, 2016 I don't think metaballs can break constraints. You can use a sopsolver to delete the constraints and a force attribute to blow the pieces out. Have you watched this video? Quote Link to comment Share on other sites More sharing options...
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