Aeoll Posted August 5, 2016 Share Posted August 5, 2016 (edited) Hi, I have a couple of questions on crowds 1) Is it possible to set the viewport colour of agents without unpacking the sim? At the moment setting Cd will change the colour of the circle beneath it's feet, but this can be difficult to see in large crowds. Unpacking works but this is very slow. 2) Is there a way to implement ‘ragdoll recovery’ as shown here for golaem? http://golaem.com/content/doc/golaem-crowd-documentation/ragdoll-recovering-animation [golaem.com] Currently setting a crowd trigger & transition from ‘ragdoll’ to an animated state has no effect and the agent stays in the ragdoll state permanently? 3) Is it possible to set a per-agent avoidance forces/weights so that some agents groups avoid other agents aggressively while others do not try to avoid at all? 4) Varying the agent scale (pscale) seems to affect the speed at which agents move? Why does this happen and how can it be prevented? Thanks Edited August 5, 2016 by Aeoll Quote Link to comment Share on other sites More sharing options...
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