Jump to content

Recommended Posts

Hi everyone,

I've got a mesh that has been animated and UV'd in Maya and exported as an FBX along with a locked off camera. The UVs are very simple, just projected from the static camera. I have an image texture that needs to be projected onto the mesh. However, when I import the FBX into Houdini, I assign a simple Mantra Surface to the mesh and check Use Map and select my image to be projected, but it doesn't line up. I can fake it with a UV Transform, but there's got to be something I'm missing. Is this not the correct way to project a texture onto a surface? I've been browsing around the forums but haven't quite found what I'm looking for... Any help?

Thanks!

~Chris Burgess

 

PS. I can't really upload a hip file, sorry

projection1.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...