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Hi everyone,

I've got a mesh that has been animated and UV'd in Maya and exported as an FBX along with a locked off camera. The UVs are very simple, just projected from the static camera. I have an image texture that needs to be projected onto the mesh. However, when I import the FBX into Houdini, I assign a simple Mantra Surface to the mesh and check Use Map and select my image to be projected, but it doesn't line up. I can fake it with a UV Transform, but there's got to be something I'm missing. Is this not the correct way to project a texture onto a surface? I've been browsing around the forums but haven't quite found what I'm looking for... Any help?

Thanks!

~Chris Burgess

 

PS. I can't really upload a hip file, sorry

projection1.jpg

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Ok I just realized that using a UVTexture SOP set to Perspective From Camera works, although that seems like it's overriding the UVs... As long as it works though, that's all I need ;)

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