Shalinar Posted August 12, 2016 Share Posted August 12, 2016 Hi everyone, I've got a mesh that has been animated and UV'd in Maya and exported as an FBX along with a locked off camera. The UVs are very simple, just projected from the static camera. I have an image texture that needs to be projected onto the mesh. However, when I import the FBX into Houdini, I assign a simple Mantra Surface to the mesh and check Use Map and select my image to be projected, but it doesn't line up. I can fake it with a UV Transform, but there's got to be something I'm missing. Is this not the correct way to project a texture onto a surface? I've been browsing around the forums but haven't quite found what I'm looking for... Any help? Thanks! ~Chris Burgess PS. I can't really upload a hip file, sorry Quote Link to comment Share on other sites More sharing options...
Shalinar Posted August 12, 2016 Author Share Posted August 12, 2016 Ok I just realized that using a UVTexture SOP set to Perspective From Camera works, although that seems like it's overriding the UVs... As long as it works though, that's all I need Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.