Daskerdaks Posted August 22, 2016 Share Posted August 22, 2016 (edited) Is it possible to create grains which are not impulse generated by a bounded geometry, but instead from continuous emission? If, then how? Edited August 22, 2016 by Daskerdaks Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 22, 2016 Share Posted August 22, 2016 Funny, I made this to answer a question in another thread yesterday. sand_emit.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Daskerdaks Posted August 26, 2016 Author Share Posted August 26, 2016 On 8/22/2016 at 4:35 PM, Farmfield said: Funny, I made this to answer a question in another thread yesterday. sand_emit.hiplc Hi Johnny, thanks, I kind of was going in that direction with regards to the method you used, but couldn't seem to get it to work. But your example file was a big help. For my purpose I removed the VEX deformer part, which made it run a lot faster. .:-) Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 26, 2016 Share Posted August 26, 2016 VEX deformer? Not something I added, something in the SESI assets I'm guessing..? Quote Link to comment Share on other sites More sharing options...
derjcmp Posted August 26, 2016 Share Posted August 26, 2016 On 22/08/2016 at 3:35 PM, Farmfield said: Funny, I made this to answer a question in another thread yesterday. sand_emit.hiplc You forgot me FeelsBadMan Quote Link to comment Share on other sites More sharing options...
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