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SIlly question: deactivating a passive collider ?


berniebernie

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Hello

I need to deactivate a passive collider at some point in my sim, and I can't figure out a simple way to deactivate it. I've tried groups, affectors, 'active value'.

It's probably a simple fix, but the only 'hack' that I've found is to use a merge under my static object (merge with a null) and keyframe its activation between 1 and 0

Thanks in advance

 

Bernie

 

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