T-bolt Posted April 9, 2005 Share Posted April 9, 2005 Hi, I've got a problem here. I'd like to have sketetal-animated characters that behave as particles in POPs (think of a flock of birds). I know how to do this with non-animated geometry using the MergePOP and Copy SOPs, but I have no clue how to do this at the object level so I could get the animated skeletons to follow the geometry. Any ideas? Thanks, Paul Quote Link to comment Share on other sites More sharing options...
edward Posted April 9, 2005 Share Posted April 9, 2005 One idea is to use the Object Merge SOP to merge in all your objects. Make sure the Transform Space parameter is set to "." (a single dot). Then you can treat it as regular SOP geometry. Quote Link to comment Share on other sites More sharing options...
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