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timeshift does not work in crowd simulation


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Hi

I am projecting agents on a moving terrain (using ray sop). To save the initial projection I use "timeshift" and set it to the first frame (later on, I move the terrain and use the stored projection results to move the agents). Although when I display timeshift node, the terrain seems stationary, the agents interpolation results look "wrong". 

When I do the same workflow, but just instead of using "timeshift", I disable it and move terrain translation in the same network as the crowdsource, then agents interpolation works correctly! To make things worse, I don't experience this problem when I have the same framework but use a torus to project (i.e. instead of agents, I use a torus).

If you want to test time_shift_problem.hipnc, you need to unzip agents.7z in the same folder...

Thanks in advance :)

 

 

 

time_shift_problem.hipnc

time_shift_works.hipnc

agents.7z

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