catchyid Posted August 26, 2016 Share Posted August 26, 2016 Hi I am projecting agents on a moving terrain (using ray sop). To save the initial projection I use "timeshift" and set it to the first frame (later on, I move the terrain and use the stored projection results to move the agents). Although when I display timeshift node, the terrain seems stationary, the agents interpolation results look "wrong". When I do the same workflow, but just instead of using "timeshift", I disable it and move terrain translation in the same network as the crowdsource, then agents interpolation works correctly! To make things worse, I don't experience this problem when I have the same framework but use a torus to project (i.e. instead of agents, I use a torus). If you want to test time_shift_problem.hipnc, you need to unzip agents.7z in the same folder... Thanks in advance time_shift_problem.hipnc time_shift_works.hipnc agents.7z Quote Link to comment Share on other sites More sharing options...
catchyid Posted August 28, 2016 Author Share Posted August 28, 2016 Just an update...when I stored the terrain as .bgeo sequence and loaded from file (instead of computing its translation/rotation), I got good result. Still need to double check, but it seems that fixed the problem. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.