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Sharp Edges in alpha


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Hi guys, i was doing a test render and when i looked at the alpha and at the Zdepth pass i was wondering why the edges were so sharp and "artifact looking". Here's  the result whit and without the subpixel sampling enabled in Mantra with PBR and 3/3 sampling.

In the firs attachment there is the one without the subpixel checkbox enabled, in the second there is the subpixel enabled and strangely the alpha is hasa got some artifacts , why should it happen ieven if it slow down a lot the render time and get as result ultra large images?

Thanks in advance

 

Alpha_NO_Subpixel.tiff

Alpha_Subpixel.tiff

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