Lukich Posted April 15, 2005 Share Posted April 15, 2005 Hello. I'm trying to figure out a way to make an image sequence cycle on my sprites. I have the sequence, it cycles fine on the shader level using this expression: frame.`padzero(3,($F-1)%50+1)`.tga however, when I point my sprites to the texture they all get stuck on the first frame image. Do you guys know what it is caused by? Thank you very much, Luka Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted April 15, 2005 Share Posted April 15, 2005 Hey Lukich, I'm having trouble understanding the problem... So when you put that expression in a shader parameter things render as expected, correct? But when you "point your sprites to the texture" they don't? What do you mean by "point my sprites to the texture" exactly? Cheers! Quote Link to comment Share on other sites More sharing options...
Lukich Posted April 17, 2005 Author Share Posted April 17, 2005 thanks for the hint, mario , figured it out. the animated texture was not refreshing in the viewport on the sprites when I was playing it back. however, it when i rendered it, it turned out to work fine. cheers, luka Quote Link to comment Share on other sites More sharing options...
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