bento Posted September 8, 2016 Share Posted September 8, 2016 (edited) Hi, According to the 15.5 release notes, there is now a builtin approach for rendering overscan: You can now render extra “overscan” image data outside the display window in image formats that support it (for example .pic and .exr). This extra image data may be useful to other software such as Nuke. All I can find in the docs is: Image Overscan Houdini vm_overscan Enlarges the crop region by this many pixels (horizontal and vertical amounts). If the crop region is the full image, additional pixels outside the image will be rendered. For images that support arbitrary data windows (OpenEXR, Houdini) pixels outside the image resolution will be saved. For other image formats, the pixels will be computed but the results discarded. I've tried adding to both my camera and my output mantra node (via 'Edit Rendering Parameters..' ), but neither seems to have had an effect. Any one had any luck with overscan? Any suggestions? EDIT: Is actually working fine. Doesn't show up in RV. doh! Edited September 8, 2016 by bento Quote Link to comment Share on other sites More sharing options...
ollynash Posted May 3, 2018 Share Posted May 3, 2018 Hi, Ben you say vm_overscan worked successfully once you had checked the output image, but I can't find any documentation about how/where to apply it. Could you describe how/where you applied vm_overscan, please? Thanks, Olly : ) Quote Link to comment Share on other sites More sharing options...
ollynash Posted May 3, 2018 Share Posted May 3, 2018 ahhh, I've discovered how to add it to my Mantra Rendering properties : ) http://www.sidefx.com/docs/houdini/props/mantra.html And now it's applied I have the handy tip when I hover over it, which tells me the values relate to pixels. Sweet! I'm loving learning houdini : ) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.