pcswoo Posted September 9, 2016 Share Posted September 9, 2016 (edited) Hi, guys I'm playing with Houdini and Unreal Engine 4 and I'm trying to bake each points position into texture. https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool/VAT_TL_Meshes/index.html Basically, I want to transfer the maxscript that shown in above link into Houdini world. I know there is several way to bake SOP data into texture, like using with texture bake node, or using with cop node like below link but I'm wondering is there more direct way to do it via VEX? Maybe using python with external python image library could be option but it may need too much work. I found writepixel() VEX function in help, but I don't know how to use it. Any suggestion or though will be appreciated. Thanks! Edited September 9, 2016 by pcswoo Quote Link to comment Share on other sites More sharing options...
Elizeusz Posted September 9, 2016 Share Posted September 9, 2016 There is otl for doing what you need i think 1 Quote Link to comment Share on other sites More sharing options...
mestela Posted September 9, 2016 Share Posted September 9, 2016 Here's the link directly to the orbolt otl (I suspect the mobile version of odforce tries to swap the vimeo page link with the video) https://www.orbolt.com/asset/bk_::bk_vertexanim_bake 1 Quote Link to comment Share on other sites More sharing options...
pcswoo Posted September 12, 2016 Author Share Posted September 12, 2016 (edited) Thanks guys! Yes that's what I want to make. I assume that the otl using pixel cop node inside and I think combination of pixel node and point() is what I need to make my own script. Edited September 12, 2016 by pcswoo Quote Link to comment Share on other sites More sharing options...
Elizeusz Posted September 13, 2016 Share Posted September 13, 2016 The author of this blog : http://www.allegrodigital.com/?p=1991 made a nice tutorial it tooks about 45 min and You will find there explanation how to set up step by step this effect in Houdini and then how to create shader in unreal engine to read it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.