ITdreamer Posted September 10, 2016 Share Posted September 10, 2016 Hello I have a cube and a sphere. Sphere is the source for the particles. I also scattered lots of points on the cube. I want particles to go from sphere to points scattered on the cube, but I can't figure out how to import scattered points position as a target attribute for the particles. And then use @v = @target - @P Any help please? Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted September 10, 2016 Author Share Posted September 10, 2016 Oh! I found it. The answer is by using SOP Solver. By the way, POP Solver has got 3 inputs (Source, Pre-solve, Source (post-solve)). I've created sop solver and connected it to the last input under the source node. I also tried to connect it to the second input (pre-solve) of the POP solver. The result was the same. I want to understand when it makes difference to use pre-solve input and source input (post-solve)? Quote Link to comment Share on other sites More sharing options...
cwalrus Posted October 25, 2016 Share Posted October 25, 2016 bump! Me too: I want to understand when it makes difference to use pre-solve input and source input (post-solve)? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.