papaface Posted September 13, 2016 Share Posted September 13, 2016 (edited) I want to render some geometry as volume with ramped opacity. The first picture shows what this geometry looks like in the viewport with lighting disabled. The second is what I have got so far.It was render with a uniformvolume shader with alpha wired into Of. It looks almost right except the rear shouldn't occlude each other. Is there any way to solve that ? or is there another approach? I have tried to convert the geometry to volume,which took forever to get the details. Edited September 13, 2016 by papaface Quote Link to comment Share on other sites More sharing options...
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