lorduk Posted April 18, 2005 Share Posted April 18, 2005 can someone set me up with quic tutorial - just that I could get my first raytarced image done, so I could start making some sense into this BTW what is up with that there is on trace VOP? but there is gather, reflect and refract? -Kaspar Quote Link to comment Share on other sites More sharing options...
lorduk Posted April 19, 2005 Author Share Posted April 19, 2005 after hours in documentation I have figured out to hand fix my rib the line I need to add to every object that I want be "seen" by rays is Attribute "visibility" "trace" [1] now how can I include this inside houdini, I bet it something like including part of an external rib (just to make thing interesting, but how to do that ) OK figured this one out as well object level, render tab, pre-include -> dough :oneeyedsmiley02: Now is there any way to create raytracing shaders in VOP's? at the moment I am just writing them in notepad - nad a bad thing but if need something simple it is easyer to tweak inside houdini -Kaspar Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted April 19, 2005 Share Posted April 19, 2005 Hey Kaspar, In the PRMan ROP, under the "Specific" tab, there is a field labeled "Visible Reflection/Tracing". Add the objects you want to participate in ray tracing to that field -- either as a list of objects, or groups/bundles. Cheers! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.