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Metaballs meshing


TheScarecrow

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Hello guys.

Im working on a simple metaball setup. Metaballs are copied to scattered points, then meshed through VDB. I got potion-animated geometry that blasts out points, so I wanna achieve "revealing" effect on final geometry. But it is very unstable during animation. Lower parts that are not currently involved have their vertex and polys flickering back and forth.

So I wanna know - is there any way to stabilize meshing, or even convert  metaballs to mesh some other way?

da3fce5030cb037789257b9843b2730e.png

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