TheScarecrow Posted September 14, 2016 Share Posted September 14, 2016 Hello guys. Im working on a simple metaball setup. Metaballs are copied to scattered points, then meshed through VDB. I got potion-animated geometry that blasts out points, so I wanna achieve "revealing" effect on final geometry. But it is very unstable during animation. Lower parts that are not currently involved have their vertex and polys flickering back and forth. So I wanna know - is there any way to stabilize meshing, or even convert metaballs to mesh some other way? Quote Link to comment Share on other sites More sharing options...
xray Posted September 16, 2016 Share Posted September 16, 2016 Have you tried the "convertmeta" SOP? 1 Quote Link to comment Share on other sites More sharing options...
TheScarecrow Posted September 17, 2016 Author Share Posted September 17, 2016 On 16.09.2016 at 7:02 AM, xray said: Have you tried the "convertmeta" SOP? Thanks that worked perfectly! Cant understand how I missed that node Quote Link to comment Share on other sites More sharing options...
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