papaface Posted September 14, 2016 Share Posted September 14, 2016 Hey, I want to render some geometry as volume with ramped opacity. The first picture shows what this geometry looks like in the viewport with lighting disabled. The third is what I have got so far.It was render with a uniformvolume shader with alpha wired into Of. It looks almost right except the rear shouldn't occlude each other. I have also tried to convert the geometry to volume,which took forever to get the details. Is there any way to solve that ? or is there another approach? Thanks! Quote Link to comment Share on other sites More sharing options...
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