squardis Posted September 20, 2016 Share Posted September 20, 2016 Hi im trying to do some squishy balls falling with the finiteElements in a multisolver. I want to let the sopsolver emit some extra balls over an amount of frames. The first ball seems to work fine an squashed on the groundplane. But after that the others that gets emitted just stays froozen on there emitted place. Even the gravity doesnt seems to work on them. anyone? thnx alot squishy balls.hip Quote Link to comment Share on other sites More sharing options...
charly Posted September 20, 2016 Share Posted September 20, 2016 I'm really interessted about this as well. I'm trying to use FiniteElement with copy sop or Particles, but I can't find the right set up. I really hop that someone will answer ! Quote Link to comment Share on other sites More sharing options...
squardis Posted September 21, 2016 Author Share Posted September 21, 2016 anyone? packed prims seems to work in the same way as my hip Quote Link to comment Share on other sites More sharing options...
ciliath Posted September 21, 2016 Share Posted September 21, 2016 sorry haven't looked at your file, but the way I do It is by feeding the extra elements into the cloth object directly. Just change the creation frame (in the tab "creation" of you cloth object) expression into $F Quote Link to comment Share on other sites More sharing options...
squardis Posted September 21, 2016 Author Share Posted September 21, 2016 38 minutes ago, ciliath said: sorry haven't looked at your file, but the way I do It is by feeding the extra elements into the cloth object directly. Just change the creation frame (in the tab "creation" of you cloth object) expression into $F hi ciliath, Thnx!!!! seems to work! awsome!! Quote Link to comment Share on other sites More sharing options...
ciliath Posted September 21, 2016 Share Posted September 21, 2016 sweet, glad I could help 1 Quote Link to comment Share on other sites More sharing options...
squardis Posted September 21, 2016 Author Share Posted September 21, 2016 1 hour ago, ciliath said: sweet, glad I could help One more question, do you know how to define a angular velocity in sops? so every ball turns in a different anglular rotation value? Quote Link to comment Share on other sites More sharing options...
ciliath Posted September 22, 2016 Share Posted September 22, 2016 If you create some random velocities based on current frame and Point Id you should get random angular velocities as a result. Or in the dops you could probably create a hscript expression in the inital state tab for the angular vel. something like rand($OBJID) Quote Link to comment Share on other sites More sharing options...
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