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VDBfromparticles creates a hollow fog volume


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Hi there,

I'm trying to create a thick smoke trail, but when I convert the particles into a fog vdb, I get more of a hollow look. I kind of need 'fill interior'  like vdbfrompolygons. I did a search and found kind of a solution using volumerasterisepoints, but I can't figure out how to pass custom attributes to the vdb (ageNorm for example)

If I stick with vdbfromparticles, how do I fill the interior?
or

If I go with volumerasterisepoints, how can I pass point attributes to the vdb and the shader?

or

Is there some other solution that I'm missing?

Thanks,

-Mike

 

Cross section of the vdb visualise.JPG

hollow smoke.JPG

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