mikethomson Posted September 22, 2016 Share Posted September 22, 2016 Hi there, I'm trying to create a thick smoke trail, but when I convert the particles into a fog vdb, I get more of a hollow look. I kind of need 'fill interior' like vdbfrompolygons. I did a search and found kind of a solution using volumerasterisepoints, but I can't figure out how to pass custom attributes to the vdb (ageNorm for example) If I stick with vdbfromparticles, how do I fill the interior? or If I go with volumerasterisepoints, how can I pass point attributes to the vdb and the shader? or Is there some other solution that I'm missing? Thanks, -Mike Quote Link to comment Share on other sites More sharing options...
mikethomson Posted September 22, 2016 Author Share Posted September 22, 2016 This first image is how I filled the trail volume with volumerasterizepoints, but I can't figure out how to pass attributes to the shader Quote Link to comment Share on other sites More sharing options...
tony Posted September 22, 2016 Share Posted September 22, 2016 Have you tried just multiplying up the density value after the vdbfromparticles? Just put down a volume wrangle and do something like: @density*=10; Quote Link to comment Share on other sites More sharing options...
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