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How to extract a RE_Material from a SHOP_Node?


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Hi,

it's some time that I'm trying to extract a RE_Material from a SHOP_Node in order to bind it to a custom glsl shader. I've seen so far that I can get the RE_Material from a SHOP_ReData object. In the SHOP_Nopde there is a method called buildShaderData(SHOP_ReData& data, fpreal now, UT_Options* options,...). I'm trying to use this function but I always get a null material from this. I tried with a null or empty UT_Options. I dind't find anything on the documentation. Does someone know how use this method?

Cheers

Alan

 

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Never mind, I've just found the solution ;)

SHOP_ReData shaderData;
SHOP_Node* nodeShop = OPgetDirector()->findSHOPNode("/shop/agentShader");
if (nodeShop)
{
  UT_Options options;
  nodeShop->buildShaderData(shaderData, 0, &options, 0, 0, SHOP_SURFACE);
  const RE_MaterialPtr& shadMat = shaderData.getMaterial();
}

 

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