Jump to content

houdini to 3ds max


torwart

Recommended Posts

Hello.

I am making 3d models in houdini and after i import them in 3ds max(with fbx format) to assign vray and scanline materials and export with .max format. i sell these models on turbosquid site. 3ds max format and materials are needed becouse are more popular and sellable than houdinis .hip and mantra.
the problem is how to make groups of polygons in houdini to be able to assign materials in 3ds max without selecting them. in 3ds max polygons have id number and for example if 100 polygons have the same id number it is possible to assign material to all of them at once. is there a way to make groups of polygons in houdini and transfer them to 3ds max with same id number? maybe i am wrong and there is another way to do it without id number. maybe UV or something else. Who knows??? Help guys!

Edited by torwart
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...