Mario Marengo Posted May 13, 2005 Share Posted May 13, 2005 I dont know vex at all yet im afraid...and ive sorry to say that ive only been doing vops for about a month 18163[/snapback] I'll post a sample file when I get a chance. Quote Link to comment Share on other sites More sharing options...
JohnnyBGoode Posted May 13, 2005 Author Share Posted May 13, 2005 I'll post a sample file when I get a chance. 18196[/snapback] very much appreciated Mario J Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted May 16, 2005 Share Posted May 16, 2005 Hey J, Here's a quicky spherical light (in VOPs) ... it assumes the map parameter is some kind of environment map and projects it in all directions. Move the light around to see the effect (you'll have to fire off a render each time to see it since the effect won't show up in the GL viewport). L_Spherical.zip Hope that gives you some hints, Cheers! Quote Link to comment Share on other sites More sharing options...
JohnnyBGoode Posted May 20, 2005 Author Share Posted May 20, 2005 Hey J,Here's a quicky spherical light (in VOPs) ... it assumes the map parameter is some kind of environment map and projects it in all directions. Move the light around to see the effect (you'll have to fire off a render each time to see it since the effect won't show up in the GL viewport). L_Spherical.zip Hope that gives you some hints, Cheers! 18247[/snapback] Hey Mario Sorry for not getting back sooner, but managed to have a look. So awesome. I wasnt that far off when constructing it in Vops, I think I was put off the fact that I couldnt see the projected image in the OpenGL viewer. So...ive had a play around - does projecting spherically actually have any real uses? Can you model within the sphere to create a similar illusion as with projecting a photograph onto dummy models? Ive had a bit of a go, but its hard to model blind Anyway - thanks again J Quote Link to comment Share on other sites More sharing options...
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