Jump to content

Getting multiple object transforms


j00ey

Recommended Posts

Hi. I wonder if anyone can help me.

I want to create a point at for each of a large number of object [joints] and set its transform to match the corresponding object. I was hoping the object CHOP might accept wildcards like the fetch CHOP but it doesn't appear to.

Is there another way to do this? Doesn't have to be a CHOPs method, though I would like to learn some more of that dark art...

Link to comment
Share on other sites

In case anyone wants to do something similar, I found a way with the foreach CHOP. File attached.

There may well be a better method for doing it.

Does anyone know how to set the rename CHOP to subtract 1 from every channel's trailing digit? At the moment I'm just renaming the last channel to zero, which is fine in this case but for future reference...

joint_points_02_ODFORCE.hip

Link to comment
Share on other sites

  • 3 weeks later...

Here's another method.. but I doubt it will be very useful in more complex scenes :rolleyes:

H15.5.607 Indie
joint_points_ODFORCE_v2.hiplc

Your ForEach approach is much better imho :)

As for renaming to subtract 1.. In the ForEach CHOP, the parameter Renumber From seems to be renaming the trailing numbers (default is OFF).

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...