j00ey Posted September 28, 2016 Share Posted September 28, 2016 Hi. I wonder if anyone can help me. I want to create a point at for each of a large number of object [joints] and set its transform to match the corresponding object. I was hoping the object CHOP might accept wildcards like the fetch CHOP but it doesn't appear to. Is there another way to do this? Doesn't have to be a CHOPs method, though I would like to learn some more of that dark art... Quote Link to comment Share on other sites More sharing options...
j00ey Posted September 29, 2016 Author Share Posted September 29, 2016 I've attached a file here to demonstrate better what I'm trying to achieve. I think maybe the foreach CHOP might be the answer... Somehow or other joint_points_ODFORCE.hip Quote Link to comment Share on other sites More sharing options...
j00ey Posted September 29, 2016 Author Share Posted September 29, 2016 In case anyone wants to do something similar, I found a way with the foreach CHOP. File attached. There may well be a better method for doing it. Does anyone know how to set the rename CHOP to subtract 1 from every channel's trailing digit? At the moment I'm just renaming the last channel to zero, which is fine in this case but for future reference... joint_points_02_ODFORCE.hip Quote Link to comment Share on other sites More sharing options...
galagast Posted October 16, 2016 Share Posted October 16, 2016 Here's another method.. but I doubt it will be very useful in more complex scenes H15.5.607 Indiejoint_points_ODFORCE_v2.hiplc Your ForEach approach is much better imho As for renaming to subtract 1.. In the ForEach CHOP, the parameter Renumber From seems to be renaming the trailing numbers (default is OFF). Quote Link to comment Share on other sites More sharing options...
j00ey Posted October 17, 2016 Author Share Posted October 17, 2016 Ah yes, I totally missed that renumber was doing it, thanks for the tip! Quote Link to comment Share on other sites More sharing options...
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