catchyid Posted October 3, 2016 Share Posted October 3, 2016 Hi, When I apply Voronoi fracture, I get some problems: -Shading in some places is broken (plz, see attached). I don't know what the problem is, but I thought it has to do with normals, so I've added some nodes like "Facet", "Normal" to compute normals, but that did not help. -Some Pieces are actually outside the mesh altogether (see attached)? Thanks, Quote Link to comment Share on other sites More sharing options...
Yon Posted October 3, 2016 Share Posted October 3, 2016 Try putting your geo through a clean sop with all options checked before fracture and increase volume resolution on the fracture points node to 60 then 90 Clean Geometry.hdanc Quote Link to comment Share on other sites More sharing options...
catchyid Posted October 4, 2016 Author Share Posted October 4, 2016 Thanks for your reply That did not work ... I think I need to break down the geometry into small pieces and then find the offending ones, I just need to find out a way to break it into meaningful chunks ... Quote Link to comment Share on other sites More sharing options...
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