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Physarum, an experimental animation designed to show off a slime mold simulation, based on a research paper by Jeff Jones.

What started as a redshift renderer test, quickly evolved into something much larger. Soon after implementing the paper in Houdini, I realized the simulation could be used to generate some pretty incredible designs. In this case the simulation is attempting find the most optimal paths through a given volume, creating tube like structures that are constantly evolving.

I can attach the project file if there's any interest!

If you are interested in reading the original paper, here’s a link to that: eprints.uwe.ac.uk/15260/1/artl.2010.16.2.pdf

Bonus wireframe simulation showing my first 3D implementation of the algorithm: vimeo.com/182029750/74f8965df6

Bonus steiner tree example: vimeo.com/181717693/fe912eb22b

 

 

Edited by sweetdude09
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I was looking to implement this in Houdini but got stuck, I would really appreciate if you could share the project! thanks

 

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