soumitra.goswami Posted October 13, 2016 Share Posted October 13, 2016 Hey Guys, I am struggling to get my fluid working right after collision. It loses so much volume and I have tried to reduce particle separation, voxel grid scale, and particle radius. I have also tried to change the advection of the velocity from advect to rebuild to none as well. Nothing has helped so far. I have attached the file and the test video to show exactly whats happening. Any help would be appreciated. Thanks, Regards, Soumitra Goswami Fliptest29.mp4 lavatest_NUhelp.hipnc Quote Link to comment Share on other sites More sharing options...
vijay_7363 Posted October 13, 2016 Share Posted October 13, 2016 have you tried volume collision? make a volume out of your collision object with some thickness in your base mesh for collision and use that volume in the proxy volume section. Quote Link to comment Share on other sites More sharing options...
sekow Posted October 13, 2016 Share Posted October 13, 2016 in your static object switch to "use volume based collision" Quote Link to comment Share on other sites More sharing options...
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