ltmedic Posted October 23, 2016 Share Posted October 23, 2016 Hi everyone Currently i'm looking to add an animation to my project, i've got a grid and the points on the grid turn black and then white at random times. When the point is white it copys a cube. When the cube is copied onto the point i want an animation to play to bring it into the world as to say. The animation is just the cube moving up in Y by a value of 1. So in this instance i was thinking CHOPS would come in handy but i have NEVER used CHOPS before and unsure where to start. I was thinking to link the points colour to an attribute and use the attribute to move the cube in Y. Then to smooth the motion i would use a timeshift then a timeblend. I've never used these 2 nodes in this sense before and was wondering what all of you think and if this would work at all? I can't have all the cubes stamped onto the grid and kept there as it's too dense and slows Houdini and crashes it Thanks everyone! Quote Link to comment Share on other sites More sharing options...
catchyid Posted October 23, 2016 Share Posted October 23, 2016 (edited) Hi, I am not sure I understand the nature of the animation you wish to do, but if it's simply moving up in you direction, you can just add a simple expression in the translation Y of the object, e.g. abs(sin($FF/period)), where period is how long you want your cube to go from 0 to 1, so if period = 30, then your cube will reach a height of one in 30 Frames. Have you tried using particles and forces instead, I don't have lots of experience but I think you could easily have a particle source and a force that moves particles up/down periodically to create your effect (of course you will replace particles with cubes ...) Edited October 23, 2016 by catchyid Quote Link to comment Share on other sites More sharing options...
jiejie Posted October 24, 2016 Share Posted October 24, 2016 U can check this video, it may give u some ideas. Quote Link to comment Share on other sites More sharing options...
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