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Is this the place?


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Hi Internet, 

My initial 3D application was Solidworks. It's frustrating at times, but I like the precise nature of the program. Over the past six months I have started poly modeling, spending some time with C4D and Maya. They are both very capable. 

Then I downloaded Houdini. It feels wonderful. I love that I can go back and change things. The hierarchal structure makes perfect sense to me. Also the interface! That middle mouse button 

input menu is fantastic! Unfortunately, something is holding me back from getting too excited. My first goal is to create hard surface models with realistic atmospheric lighting. Is it a better idea for me to stay with Maya or learn something like Modo, or have I finally found a home? 

 

Edited by cmojames
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I'm no expert on the topic, but to be honest modeling the traditional way will be really hard. Think about having a node for every little action. Of course procedural modelling is H's forte. Can it be done? Yes, there Is actually a contest for hard surface modelling right now. But you may have to forget what you know and approach it with a open mind because it's going to be a lot different.

Modo is the best hard surface modeller by far. Only my opinion.

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10 hours ago, Yon Anadeyo said:

I'm no expert on the topic, but to be honest modeling the traditional way will be really hard. Think about having a node for every little action. Of course procedural modelling is H's forte. Can it be done? Yes, there Is actually a contest for hard surface modelling right now. But you may have to forget what you know and approach it with a open mind because it's going to be a lot different.

Modo is the best hard surface modeller by far. Only my opinion.

having a node 'for every little action' is fine, there are no issues in Houdini related to this - it isn't 'history' in the Maya sense.

cmojames  it's worth sticking with Houdini for a while - try to re-model something you've made before as a good test .

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