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Soft Body Pop


LPXO

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Hey,

Im new to Houdini so this is a fairly newbie question:

I've created a popnet with softbody, drag, collision and force pops with the intention of pushing complex geometry through the surface of a grid to create an elastic-type material that stretches around anything you push through it.

In my collison pop:

- If i select behaviour to "Slide" the particles slide through my geometry

- If I select behaviour to "Stick", the particles literally stick to the whichever part of the geometry they collide with and don't let go

This makes sense, but is there a way to combine the two effects so that the particles stay on the outside of my protruding geometry but slide around as the geometry moves create a more realistic stretching effect?

Ive tried numerous combinations of collision and softbody parameters and can't get it right.

Any tips in the right direction would be appreciated.

Thanks!

L

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This is not very helpful, but you can look further into 2 things:

*/ The PropertyPOP allows you to set the "cling" for the Slide state.

*/ There is a "Final Behaviour" in the CollisionPOP you can experiment with.

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This is not very helpful, but you can look further into 2 things:

*/ The PropertyPOP allows you to set the "cling" for the Slide state.

*/ There is a "Final Behaviour" in the CollisionPOP you can experiment with.

17991[/snapback]

Thanks for the help, they're both useful. My biggest problem was that the face that I was pushing through the softbody had an open mouth :P

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