cwalrus Posted October 31, 2016 Share Posted October 31, 2016 Hi guys- In my flip sim I have a static object - this node is plugged into a Merge node right after the solver and before the gravity. If I then add a ground plane off the shelf, it plugs it into a new merge node AFTER gravity. Furthermore, if I try to plug them both into the same merge node to clean things it simply doesn't work. What's going on here? How does Houdini calculate these static objects? Quote Link to comment Share on other sites More sharing options...
galagast Posted November 1, 2016 Share Posted November 1, 2016 Could it be due to the relationship settings? Can you upload a scene? Quote Link to comment Share on other sites More sharing options...
cwalrus Posted November 3, 2016 Author Share Posted November 3, 2016 I think it is scene specific, because I can't replicate it at home.....! thanks Quote Link to comment Share on other sites More sharing options...
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