ValentinD Posted November 3, 2016 Share Posted November 3, 2016 Hello everyone, I used to cache multiple alembic using the technique described here : http://nicholaspfeiffer.com/blog/2016/1/16/houdini-tip-of-the-day-render-multiple-alembic-rops-at-one-time (Long story short : rop network > multiple fetch > a merge > click render > caches every fetch. That's cool !). I thought that it would work the same way if I use this technique to render multiple Dop I/O node. For the first time I want to use the take system to cache multiple sim over the night (changing resolution and parameters). So in an obj node I dropped 2 Dop I/O, set their "Render With Take" parameter on each one, then dropped a Rop Network, two "Fetch" nodes and set their path to the dop I/O "render", dropped a merge, and hit "render". The result expected would be to have the different takes cached but instead I had the Main take cached, two times... What do I do wrong ? Thanks for the help, if a scene is needed I will do a simple version of it Have a great day/night ! Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted November 4, 2016 Share Posted November 4, 2016 Have a look at the wedge ROP instead Quote Link to comment Share on other sites More sharing options...
ValentinD Posted November 4, 2016 Author Share Posted November 4, 2016 (edited) Hello Shinjipierre, Thanks for pointing out the wedge node, I did not knew it. I have tried again and it seems that the problem is coming from the take system... I will do another post to explain it... Thanks anyway ! EDIT : I have retried the ropnet with fetch method, it worked, it seems that the first time I had done something wrong. EDIT 2 : Here is the other post : Edited November 4, 2016 by ValentinD Quote Link to comment Share on other sites More sharing options...
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