mstarktv Posted November 7, 2016 Share Posted November 7, 2016 (edited) I thought I was losing my mind when I first ran into this because I thought I was just having a brain fart. But, When using the "Voronoi Fracture Configure Object" I can't seem to only have particles emit from the newly created inner surfaces. I attached my scene file to this post. I know that if I do the fracturing (non-dynamic) in SOPs, I get the inside and outside group. I feel like this is something that is super obvious and I'm just not seeing it right in front of my face. Any help would be much appreciated! Thanks! Edited November 8, 2016 by mstarktv trying to upload file Quote Link to comment Share on other sites More sharing options...
Yon Posted November 8, 2016 Share Posted November 8, 2016 For dust/debris?.. Are you aware of debris source node? If that fracturing DOPs node creates a name attribute it will work.. debrissource uses the name attribute to scatter points in between pieces which can then be a particle source Quote Link to comment Share on other sites More sharing options...
mstarktv Posted November 8, 2016 Author Share Posted November 8, 2016 18 hours ago, Yon Anadeyo said: For dust/debris?.. Are you aware of debris source node? If that fracturing DOPs node creates a name attribute it will work.. debrissource uses the name attribute to scatter points in between pieces which can then be a particle source The site won't really let me upload my file, but I will give this a try. I thought I was crazy. Thanks, James! Quote Link to comment Share on other sites More sharing options...
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