aley Posted November 8, 2016 Share Posted November 8, 2016 Hi, Is it possible to split a volume? I have a pyro simulation that uses two different fluid sources, I was wondering if its possible to split the out volume based on their source so I can apply two different shaders? I was taking a look at using a volume vop after the sim to split it but not sure how I would go about it. Quote Link to comment Share on other sites More sharing options...
galagast Posted November 8, 2016 Share Posted November 8, 2016 (edited) Hi, I'm not sure if this would work on your scene. The setup basically made use of extra fields to hold the two different sources. Hopefully you would find the notes I've scattered inside to be helpful. Houdini Indie 15.5.632 split_volumes.zip Edited November 10, 2016 by galagast Uploading files, now fixed. Added gif animation. 1 Quote Link to comment Share on other sites More sharing options...
aley Posted November 9, 2016 Author Share Posted November 9, 2016 Thanks for your help Jeff I will take a look and let you know. Thank you. Quote Link to comment Share on other sites More sharing options...
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