JoakimO Posted November 9, 2016 Share Posted November 9, 2016 Hello there! I am trying to get a custom material for Mantra to work with substance designer, and at the moment I can't figure out what's wrong. My shader is based upon the mantrasurface-shop and renders just fine when used as a standard material. But when I modify the config files for substance so that is uses my shader instead of the principledShader, the object appears to be using some sort of lambert material. The config file is based upon the SubstanceToMantra_Experimental.cfg, and I have only changed the following line "shader": "opdef:/Shop/mantrasurface", to "shader": "opdef:/Shop/jool_ubershader", What else am I supposed to do? The shader is a digital asset, and I can see it in operator type manager as Shop/jool_ubershader. Would be awesome to get it to work. Thanks in advance! Best regards, Joakim Olsson Quote Link to comment Share on other sites More sharing options...
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