richard_mcd_green Posted November 16, 2016 Share Posted November 16, 2016 Hi, I'm pretty new to houdini, and I'm trying to scatter points onto and inside a moving character that I imported via alembic. I'm doing this via converting the geometry to a volume using isooffset and connecting that to the scatter node. I know how to make the scatter points stick to the surface of a moving object using attribute interpolate, and that works fine, but when I try this method using the volume it results in only a single point being visible. Is there any way to fix this? Thanks, Richard Quote Link to comment Share on other sites More sharing options...
goldleaf Posted November 16, 2016 Share Posted November 16, 2016 You could use Point Deform, and deform the points using the character geometry (yellow nodes). Or build a tet-mesh, scatter, and attrib interpolate on deformed tet/polys that scatter result (green nodes). Hope it helps! deform_vol_scatter.hip 1 Quote Link to comment Share on other sites More sharing options...
silkey Posted September 13, 2019 Share Posted September 13, 2019 Works for me. Thanks gold-leaf. Quote Link to comment Share on other sites More sharing options...
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