evanrudefx Posted November 29, 2016 Share Posted November 29, 2016 (edited) Hi, I have a question about setting up collisions on a static object. My goal is to have a character walking through snow. I have a grain simulation and then an alembic of a character walking. I have my grain simulation setup, now I need to make my character a static object so it collides with the grain pop simulation. I then made my character walking alembic a static object. Now here is my question: I need to edit the collision boundary of my character walking, but how do I know which solver is being used? Bullet, ODE, or RBD? To sum it up, I have a static object being used as a collision for a pop simulation. How do I know what simulation engine is being used to calculate collisions? Bullet, ODE, or RBD? Thanks in advance Edited November 29, 2016 by ejr32123 Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted November 29, 2016 Share Posted November 29, 2016 Quite sure it's RBD Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted November 30, 2016 Author Share Posted November 30, 2016 I did some testing and I believe you are right. I tried making the collision for my character a square and that seemed to change the interaction with the grain. thanks : ) Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted November 30, 2016 Share Posted November 30, 2016 You should try make a VDB volume and read that back in the collision Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 1, 2016 Author Share Posted December 1, 2016 thanks Quote Link to comment Share on other sites More sharing options...
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