Cockx Posted December 7, 2016 Share Posted December 7, 2016 Hi, I'm looking to create a paper cloth simulation for papers that twirl over the street blown by a slight wind. (like tumbleweed) I was thinking to simulate spheres with RBD and use these points to drive a cloth sim. But I can not get that interaction to work. The cloth object is not updating the position every frame. So I was thinking of using a constraint network. Has anybody got experience with this kind of simulation? Or other approaches I could use? Thanks! Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted December 9, 2016 Share Posted December 9, 2016 Good old wire solver does the trick Quote Link to comment Share on other sites More sharing options...
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