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Separate dynamic networks


Pancho

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I want to emit smoke from geometry which is copied onto particles.

I create a POP network and afterwards copy the geometry ontop of the particles.

Even if I create another geometry and use object merge, the billowy smoke dynamics get created in the already existing POP network. So, there is no chance that the fluid simulation takes the geometry into account which I copied onto the particles as this happens down in the network.

What's the correct way to handle this? Is it possible to use two networks? Or do I need to cache out the POP sim? But even then I guess the fluid dynamics will be created in the POP network.

Any thoughts or a test file?

 

Seasons greetings
Tom

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