Pancho Posted December 28, 2016 Share Posted December 28, 2016 I want to emit smoke from geometry which is copied onto particles. I create a POP network and afterwards copy the geometry ontop of the particles. Even if I create another geometry and use object merge, the billowy smoke dynamics get created in the already existing POP network. So, there is no chance that the fluid simulation takes the geometry into account which I copied onto the particles as this happens down in the network. What's the correct way to handle this? Is it possible to use two networks? Or do I need to cache out the POP sim? But even then I guess the fluid dynamics will be created in the POP network. Any thoughts or a test file? Seasons greetings Tom Quote Link to comment Share on other sites More sharing options...
dimovfx Posted December 28, 2016 Share Posted December 28, 2016 You can have as many DOP networks as you need. Just create one DOP network by hand, on the bottom right side of the UI you can select what DOP network shelf tools should use. 1 Quote Link to comment Share on other sites More sharing options...
Pancho Posted December 28, 2016 Author Share Posted December 28, 2016 Thanks! Worked like charm. Quote Link to comment Share on other sites More sharing options...
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