Anti-Distinctlyminty Posted January 10, 2017 Share Posted January 10, 2017 Hi all, I have a potentially difficult animation involving a rather extreme closeup of a tongue. I wanted to get some realistic motion, so my initial thought was to use FEM, however I'm unsure how to control the model and have the FEM simulation be a sort of secondary animation. Is there a standard procedure to achieve this? Are you supposed to animate with bones or somsuch first? All tutorials seem to be content with making things fall under gravity, which is rarely what I actually need. Quote Link to comment Share on other sites More sharing options...
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