newbee Posted January 10, 2017 Share Posted January 10, 2017 Here is a scene file where I am trying to UV the inside pieces of my fractured sphere. But I am not happy with the result. Can somebody point me to the right method to do this. Thanks. SETTING_UP_UV_FOR_FRACTURED_PIECES.hipnc Quote Link to comment Share on other sites More sharing options...
newbee Posted January 10, 2017 Author Share Posted January 10, 2017 here is the snapshot of the uvs I am getting after I unwrap UV Quote Link to comment Share on other sites More sharing options...
f1480187 Posted January 10, 2017 Share Posted January 10, 2017 If you don't add interior detail in VF, you can easily unwrap flat polygons. To add simple details, use SDF depth. For better details with edges, use something like this. inside_uv.hipnc 1 Quote Link to comment Share on other sites More sharing options...
newbee Posted January 11, 2017 Author Share Posted January 11, 2017 Got it, thanks a lot ! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.